Our partner Maching Dojo Modding Team are going to bring new life to one of our old models, the Citroen GT from Gran Turismo, modeled by our vehicle artist Autoprophet-Eimmy. It will be converted into Project CARS and be visualized by this sim racing game's powerful graphic engine.
Some fresh renders here by ZNR Automotive Renderings.
Tired of hex editing? As no specialized tools were available, modding pCARS had been a really tough job compared to other mod-friendly sims... UNTIL NOW! Thanks to the hard work by Shiimis, Autoprophet-ZR and LamboMantisMan23 from Machine Dojo Modding Team and Modding Autoprophets, converting a prepared car into this fantastic game has never been easier!
Our new exporter converts from FBX and DAE format, which can hold all the data needed for MEB. All vehicle models (except skinned models, which is planned for a future update) and all ingame features associated with the models (such as rain, AO, lights, damage, multiple uv layers, etc) are fully supported. As long as your model is ready in your 3d software, an experienced user does the model conversion of the whole car in a matter of minutes.
Downloads available now on our partner's site:
And yep, more good news here.
First look of our next machine in Project CARS!
As a breakthough in modding Project CARS, this Zonda R Evo is the very first mod released in June, 2015.
Considering the car, it's a test prototype of the 2013 Zonda Revolucion. There're some differences between R Evolution and Revolucion. For example, Revolucion features a DRS wing on its flap, while this car still uses the same fixed wing as Zonda R. Also the cockpit of the R Evolution is almost the same as that of Zonda R, while Revolucion obviously has a new digital gauge.
Zonda Revolucion will be added to Project CARS game of the year edition, which doesn't affect this mod. What you will find is just two independent cars in your garage, and you can try either of them.
The new version 2.1 uses a new installation method introduced by SMS since patch v10.0. Patch v10.2 fixed some bugs and everything works fine now (except the less important hud gauge). So no need of Unpacked Boot Files anymore.
Notice: From patch 10.0 update, unpacked physics files are no longer supported. We apologize for unwittingly opening a way for online cheating by editing the unpacked physics files.
Fortunately, SMS are doing thier best to remove cheating as well as allow a route to modders. New mod vehicle adding method introduced by SMS is being tested now and all those vehicle mods will come back soon.
The "Unpacked Boot Files" is an assistant mod for adding new cars to Project CARS. When installing an add-on car mod, it's necessary that some entry list files be edited, including "vehiclelist.lst", "tyreshd.xml", "tire.rg", "hud_vehicles.xml". These files are packed in some bff files that can't be edited directly. Now we offer you a solution to that, the "Unpacked Boot Files", which has those files unpacked so you can easily find them and edit them using just Notepad.
Each version of "Unpacked Boot Files" is matched to each game version. So every time a new patch is released, we will update this mod soon.
From 9.0 we added vehiclepersistent.bff for crowtrobot's Custom Grid Tool.
Unpacked Boot Files for Project CARS patch 9.1 by Autoprophet-GF & Autoprophet-ZR.
Autoprophet-ZR released the trailer for Machine Dojo Modding Team's first Project CARS GT3 mod, the Audi R8 LMS 2015. The original model of this car was built from scratch by Shadowworks. The mod will be released on 5th February.
For more details please visit: